![Unity shader question - mesh subtract boolean operation (stencil buffer) - Questions & Answers - Unity Discussions Unity shader question - mesh subtract boolean operation (stencil buffer) - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/original/3X/9/4/9438093782d307a447f239c96dd980dcc9d34119.png)
Unity shader question - mesh subtract boolean operation (stencil buffer) - Questions & Answers - Unity Discussions
![I've been developing an asset to slice/fracture meshes during runtime. It supports non-convex meshes with holes and handles UV mapping of cut surfaces. I've been developing an asset to slice/fracture meshes during runtime. It supports non-convex meshes with holes and handles UV mapping of cut surfaces.](https://external-preview.redd.it/c2Abz2ElfmpQBUwZY_YUxJuX5mbUyHJbfuBbsIAfZ7Q.png?format=pjpg&auto=webp&s=6d14154561665b7e546970f5da861e908bddbc0b)
I've been developing an asset to slice/fracture meshes during runtime. It supports non-convex meshes with holes and handles UV mapping of cut surfaces.
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